Systems Oriented Design

The designerly way to work with systems

The main mission of Systems Oriented Design is to build the designers own interpretation and implementation of systems thinking so that systems thinking can fully benefit from design thinking and practice and so that design thinking and practice can fully benefit from systems thinking.

Latest

Minister visits SOD studio

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9th May 2011: The Norwegian minister of education and research, Kristin Halvorsen (to the right), came by the Systems Oriented Design studio on the 28th april when she was visitng AHO for a price giving serenomy. Some of the students had the chance to present their work. Especially the disarmement projects cought the ministers attention.

read more here >>>>  (Norwegian)

Risk and risk management.

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2nd May 2011: Magnus Bjelkerud from Norconsult AS visited the systems oriented design course to hold a lecture and a workshop on Risk & Risk management. The lecture aimed at giving the students a better understanding of how to think risk, including identifying risks/hazards and further how to control the identified risks. The workshop focused on a practical task based on the generic steps of a risk analysis and risk mitigation where the students used their own projects as cases.

Lectures from the Design Day are now online.

The interesting lectures from the annual design day at the Norwegian Design Council are now online. Specially interesting is the lecture by Heather Fraser. There is a lot of inspiration there for what we are doing. (be critical though :)) Other speakers were Chris Luebkemann, John Thakara, Robert Verganti, Håkon Wium Lie.

Here  are the videos >>>>>>>

How to fix a stair in the city having fun

by Giacomo Neri

This morning it was my turn to explain a bit more of what I do. So I picked a project I'm collaborating with since this fall: it's called CriticalCity Upload (www.criticalcity.org) 

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CriticalCity is a urban game that let you do things you have never done before and It works like this:

you go to criticalcity.org and you create an account (only italian at the moment, we're still "testing" it) 

  • you see a very long list of crazy weird tasks from the easiest (dancing on the street) to the hardest (walking backward for an entire day). Note that some of them can be accomplished only collaborating with other players
  • You keep on browsing the list (and seeing what other players have already done and maybe get some inspiration from them) until you find something you like to do.
  • Then since you're new (level 1) you pick an easy task...let's say: "explore an abandoned area and leave a triangular sign in it"
  • Then you simply go out of your home, do it (hopefully you also have fun) and remember to take pictures, videos, or both.
  • Then you come back to your screen upload everything and get the points and even more important the feedback from the other players
  • Then you repeat these steps from the beginning

So.. instead of explaining all these boring steps to my classmates I decided to just do one of those tasks with them and in particular I picked "A nuova vita 2" which means "To a new life (2nd)" and the brief sounds like this: "go out in the street and find something broken. Then fix it!"

Since every morning I go through a public staircase that has a broken step I thought: that would be a good target for our mission. So we took an hammer and a dozen of nails (I prepared them from yesterday, thanks Fop!) and half an hour later we had a fixed stair and lot of fun.

You can see the pictures and a very short and exiciting 3 minutes video directly here http://criticalcity.org/posts/9407

By the way: in my system oriented design class project I'm trying to apply similar bottom-up mechanism with new media to very different and much more delicate contexts (peace and security). So far.. it seems exciting... we'll see in the end what comes out!

PhD fellowship in Systems Oriented Design

Ph.D. fellowship. Systems Oriented Design

Application deadline: May 16th, 2011

The Oslo School of Architecture and Design (AHO) calls for applications to one full-time Ph.D. fellowship for a three year period starting September 2011. Applicants must hold a master's degree in industrial design, interaction design, graphic design or interior design. The successful applicant will join the research project Ulstein Bridge Concept which is an innovation project together with the Norwegian shipyard company Ulstein Group and other partners from the maritime sector.

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